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UncommonTames from 50,000 Leaves
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Grow a Garden 2 · Second World
Everything in Grow a Garden 2's Fall Harvest world: exclusive crops and pets, the Maple seed ladder, Syrup gear, Magic Mail, the Harvest Moon, the Pilgrim's daily quests and Werewolf Night.
Fall Harvest is its own place you travel to from Garden Valley, and it keeps its own wallet, inventory, garden and pets. Nothing you own back home comes with you, and nothing you earn in Fall goes back — except through Magic Mail. Its currency is Leaves instead of Sheckles.
The shops restock on the same 5-minute clock as Garden Valley, but they stock a completely different ladder. You can watch both worlds live on the shop restock tracker.
Fall sells a Maple version of every Garden Valley seed (Maple Carrot through Maple Venom Spitter) that matches its original on price and rarity. On top of that ladder, these grow only here:
| Crop | Rarity | Price | Sells for | How you get it |
|---|---|---|---|---|
| | Rare | 500,000 | 300 | Harvest Pack |
| | Epic | 6,000,000 | 1,200 | Harvest Pack |
| | Legendary | 2,000,000 | 3,800 | Harvest Pack |
| | Legendary | 5,000,000 | 4,800 | Harvest Pack |
| | Legendary | 600,000 | 300,000 | Seed shop — keeps growing forever |
| | Mythic | 1 | 10,000 | Harvest Pack |
| | Mythic | 40,000,000 | 2,000 | Seed shop |
| | Super | 140,000,000 | 7,000 | Seed shop — top of the Fall ladder |
Wild animals you can only tame in Fall Harvest. Rarer ones spawn far less often — Shadow Dragon is the prize of the world.
Tames from 50,000 Leaves
Tames from 100,000 Leaves
Tames from 140,000 Leaves
Tames from 1,200,000 Leaves
Tames from 1,600,000 Leaves
Tames from 6,500,000 Leaves
Tames from 10,000,000 Leaves
Tames from 30,000,000 Leaves
| Gear | Rarity | Price | What it does |
|---|---|---|---|
| | Common | 2,000 | Fall's watering can — waters a plant to speed up its growth. |
| | Common | 3,000 | Boosts growth for every plant in range while it lasts. |
| | Super | 300,000 | The strongest Fall sprinkler — a much larger growth boost. |
| | Super | 1,000,000 | A far stronger pour than the basic Syrup can. |
| | Rare | 75,000 | Play a tune that calms nearby wild animals. |
| | Rare | 250,000 | A loud blast that carries across the plaza. |
| | Epic | 2,000,000 | Summons a gust of autumn wind. |
| | Rare | 500,000 | Mails one Common, Uncommon or Rare item home to Garden Valley. Consumed on send. |
| | Legendary | 5,000,000 | Mails one item up to Legendary rarity home to Garden Valley. |
| | Super | 100,000,000 | Mails ANY item home to Garden Valley — no rarity limit. |
Charlotte stocks a different set of decor crates in Fall. Live restock timings are on the Fall tab of the prop crate tracker.
Warm hanging lanterns and lamp posts to light the garden.
Autumn dressing — hay bales, scarecrows and seasonal decor.
Cobblestone paths, walls, pillars and statues.
Bigger builds — arches, bridges, pergolas and windmills.
The rarest Fall crate on the board.
Fall's headline night — everything sells for more.
A special night phase unique to Fall Harvest. While it's up, every non-featured fruit sells at a flat 2× and one featured fruit — the same on every server — pays 5×. Pets move 3× faster and you move 1.4× faster, so it's the night to harvest and sell everything you've been saving.
A daily quest chain that pays out a Cornucopia.
A wandering NPC in the plaza hands out a daily chain of quests — deliver fruit, tame animals, grow crops. Every server rolls the same chain each day, so you can plan it with friends. Finishing it earns Cornucopias.
Opens five rewards at once.
Fall's reward container, earned from the Pilgrim's chain. Unlike a seed pack it opens 5 rewards in one go, and each can be a seed, a pet, an egg, a crate or a seed pack — all drawn from Fall's own pools. It only opens in Fall Harvest.
One player turns each night.
Every night in Fall Harvest one player becomes the Werewolf and everyone else is a Defender, marked with an icon above their head. The Werewolf's identity isn't hidden — the lobby is told outright — so it plays as a chase, not a whodunnit.
Send Fall items home to Garden Valley.
Fall and Garden Valley keep completely separate inventories and wallets, so nothing crosses over by default. Magic Mail is the exception: consume one in Fall to post a single item home, then claim it from your Garden Valley mailbox. Three tiers cap what rarity you can send.
Never stops growing.
Most crops stop at full size. The Atlantic Giant keeps swelling the longer you leave it — with diminishing returns but no cap — and both its size and its sell value climb together. A 300,000 base sell before it has grown at all.
Fall Harvest is Grow a Garden 2's second world — a separate autumn map you travel to from Garden Valley. It has its own map, its own shops and its own currency called Leaves.
No. Each world keeps its own wallet, inventory, garden and pets, so you start Fall Harvest fresh. The one exception is Magic Mail, which lets you post a single item back home to Garden Valley.
Leaves. Garden Valley uses Sheckles. The two never mix — a balance belongs to the world you earned it in.
Fall Harvest sells a Maple version of every Garden Valley seed — Maple Carrot through Maple Venom Spitter. They match their originals on price and rarity, and the two ladders never overlap: Garden Valley never stocks a Maple and Fall never stocks the originals.
A night phase unique to Fall Harvest. Every non-featured fruit sells at 2×, one featured fruit pays 5×, pets move 3× faster and you move 1.4× faster.